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microStudio's Missing Shader Support

I'm currently deliberating between two game development engines: microStudio and LÖVE. Being a Lua enthusiast, the recent updates have led me to reevaluate my options. However, the primary factor causing hesitation in my decision-making process is the absence of shader support in microStudio.

To clarify, my interest lies not in pre-made shaders, but rather in the ability to code my own, even if it involves using GLSL. I believe that incorporating this feature would significantly enhance the capabilities of the selected game engine and also because I am eager to utilize it for my game development behaviours.

Additionally, if there is an existing method for implementing shaders in microStudio, I would greatly appreciate any guidance on this matter.

I think the pixi.js extension might help with that, but shaders are not my thing, lol.

I just remembered that this_name_is_taken had a play with it.

https://microstudio.dev/i/this_name_is_taken/realtimeraytracing/

Thank you! This is exacly what I was looking for. Now I'm stuck with choosing between the 2 engines ;-;

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