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Sprite stacking test
3

microscript

Just a test, though I did want to show a method to prevent the weird thing most sprite stackers fail at: making the sprites paper thin and not being able to see through them. You can't actually increase the height of the sprites, because there is no third dimention, but you can stack a bunch of clones on top of each other to make it seem like a voxel, kind of like stacking paper seems like a rectangular prism. I chose to make 10 copies per pixel of spacing (notice the second nested for loop has "by 0.1" at the end, that is how you control the amount of copies. Lower numbers = more copies = more solid looking voxels on higher resolution displays but also = more lag). Hope that makes sense :D Also note, this only works for SQUARE sprites. It doesn't matter the content of the sprites, but the sprite size have a 1:1 ratio. If your sprite is more horizontal or more virtical, just put it in the center and leave space to the sides.

First published on 8/26/2022

Last modified on 8/31/2022

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